Consumables

Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.

Food
Provides nourishment to a hungry player. Additionally, it raises the player's Blood.


 * Canned Goods increases blood count by 200.
 * Cooked Meat increases blood count by 1600 (Rabbit), 600 (Beef), 400 (All others).

Water
Drinks quench the thirst of a player.


 * Canteen (can be filled again if empty)
 * Soda Can

Water has a risk of carrying disease, and should be boiled before consuming.

Medical Supplies
Provides a cure to whatever Status Effect the player is suffering from.


 * Bandage
 * Blood Bags
 * Epi-Pen
 * Heat Pack
 * Morphine Auto Injector
 * Painkillers

Tactical Consumables

 * Chemlight
 * Grenade
 * Road Flare
 * Smoke Grenade
 * Wood Pile
 * Empty Tin Can
 * Empty Soda Can
 * Empty Whiskey Bottle