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There are many types of weapons in DayZero.

All weapons are modeled after their real world counter parts and they behave as such.

Most weapons fill the main weapon slot on your character. These will take 10 slots in the Backpack.

Sidearms fill the Secondary slot and take 5 slots in the Backpack.

The rocket launcher will fill the Backpack-slot.


Color Legend
Low Damage
Medium Low Damage
Mixed Damage
Medium High Damage
High Damage

The bloodcount of max health survivors is 100%/1.2 pints, while the bloodcount of zombies is ~4,400.

Melee Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Sidearms Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Crossbows Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Shotguns Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Sub Machine GunsEdit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Assault RiflesEdit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Light Machine Guns Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Sniper Rifles Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

Rocket Launchers Edit

{{#ask: | ?img | ?rarity | ?damage | ?mag_size | ?mag_type | ?shots_body | ?range | ?zeroing | ?rof | ?recoil | ?noise | ?attachment | link=none | format = template | template = WeaponQueryTableRow | limit = 100 | introtemplate = WeaponQueryTableHeader | outrotemplate = WeaponQueryTableFooter }}

See also:

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